Atari Surround Environment
Overview
Like its predecessor Blockade, the object of Surround is to maneuver a square across the screen, leaving a trail behind. A player wins by forcing the other player to crash into one of the trails. Twelve game variations include options allow for speed-up, diagonal movement, wrap-around, and “erase” (the choice to not draw at a given moment). In addition, the sprites can be set to operate at a slower speed, or progressively speed up through five speeds.
Description from Wikipedia
Performances of RL Agents
We list various reinforcement learning algorithms that were tested in this environment. These results are from RL Database. If this page was helpful, please consider giving a star!
Human Starts
No-op Starts
Normal Starts
| Result | Algorithm | Source | |——–|———–|——–|