Atari Battle Zone Environment
Overview
Gameplay is on a flat plane with a mountainous horizon featuring an erupting volcano, distant crescent moon, and various geometric solids (in vector outline) like pyramids and blocks. The player views the screen, which includes an overhead radar view, to find and destroy the rather slow tanks, or the faster-moving supertanks. Saucer-shaped UFOs and guided missiles occasionally appear for a bonus score. The saucers differ from the tanks in that they do not fire upon the player and do not appear on radar. The player can hide behind the solids or, once fired upon, maneuver in rapid turns to buy time with which to fire.
The geometric solid obstacles are indestructible, and can block the movement of a player’s tank. However, they are also useful as shields as they block enemy fire as well.
Description from Wikipedia
Performances of RL Agents
We list various reinforcement learning algorithms that were tested in this environment. These results are from RL Database. If this page was helpful, please consider giving a star!
Human Starts
No-op Starts
Normal Starts
Result | Algorithm | Source |
---|---|---|
17366.7 | PPO | Proximal Policy Optimization Algorithm |
8983.3 | ACER | Proximal Policy Optimization Algorithm |
3080.0 | A2C | Proximal Policy Optimization Algorithm |